Of these, only the new African races manage to rise above the expansion's general level of mediocrity. The Art of Supremacy's biggest new feature, naturally, is the four new civilizations it brings to the table, The French, the Russians, the Zulu, and the Masai. The problem for developers Mad Doc Software, then, was how do you create a compelling expansion pack for a game so overloaded with features and customization possibilities that players are still trying to come to grips with them? The answer is (at least judging by The Art of Supremacy expansion pack): You don't. If there's an RTS variation, multiplayer game type, or weird little rule set, Empire Earth II can probably play it (even before the mod makers get their hands on it). Even better, the game itself is almost infinitely customizable. The game basically offers all of human history in one RTS, covering 15 eras ranging from cavemen wielding clubs and spears all the way to near-future warfare using cybernetically enhanced soldiers. When it comes to the Empire Earth franchise, nobody can fault them for a lack of ambition.
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